Sir, We Have an Orc Problem ยท Guide

Sir, We Have an Orc Problem: Tower Strategy and Build Guide

Buy coverage first, then upgrades. Use the DPS and wave planners to size defenses before a run instead of reacting mid-wave.

By EratoGame Editors Strategy

Sir, We Have an Orc Problem is a fresh tower defense title with almost no mature wiki or tool layer. This guide is original EratoGame writing built around starter data โ€” verify numbers in-game as the game updates.

Opening: coverage before upgrades

  • Cover the early path with cheap reliable towers (Arrow/Gunner) before saving for premium units.
  • One upgrade on a well-placed tower beats two upgrades on a bad spot.
  • Leave a slot open for the wave you scout, not the wave you guess.

Armored waves

Orc Brutes and the Troll Boss carry armor. Low-DPS fast fire struggles against them โ€” use the Wave Planner to see armored HP per wave, then add cannon or pierce damage before that wave lands.

Boss waves

  1. Confirm the boss HP and the total wave HP in the planner.
  2. Check your combined tower DPS against the kill time.
  3. Add slow (frost) so high-DPS towers get more shots.
  4. Bank rewards for the next wave instead of panic-buying on empty gold.

Upgrade order

PathGood whenBad when
Arrow towerEarly cheap DPS, split arrowsHeavy armored waves
Cannon towerArmored and clustersFast racers escape its slow rate
Frost towerSlows everything, multi-targetAlone โ€” needs DPS behind it
Gunner towerHigh fire rate, critsBoss armor at high waves
Best practice: one slow support + one armor-piercing DPS + one cheap filler beats three identical towers every time.

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EratoGame is an independent game information and tools platform and is not affiliated with the game developers or platform owners unless explicitly stated. Demo hub content is replaceable sample data for product structure โ€” not an official wiki.