Sir, We Have an Orc Problem ยท Guide
Sir, We Have an Orc Problem: Tower Strategy and Build Guide
Buy coverage first, then upgrades. Use the DPS and wave planners to size defenses before a run instead of reacting mid-wave.
Sir, We Have an Orc Problem is a fresh tower defense title with almost no mature wiki or tool layer. This guide is original EratoGame writing built around starter data โ verify numbers in-game as the game updates.
Opening: coverage before upgrades
- Cover the early path with cheap reliable towers (Arrow/Gunner) before saving for premium units.
- One upgrade on a well-placed tower beats two upgrades on a bad spot.
- Leave a slot open for the wave you scout, not the wave you guess.
Armored waves
Orc Brutes and the Troll Boss carry armor. Low-DPS fast fire struggles against them โ use the Wave Planner to see armored HP per wave, then add cannon or pierce damage before that wave lands.
Boss waves
- Confirm the boss HP and the total wave HP in the planner.
- Check your combined tower DPS against the kill time.
- Add slow (frost) so high-DPS towers get more shots.
- Bank rewards for the next wave instead of panic-buying on empty gold.
Upgrade order
| Path | Good when | Bad when |
|---|---|---|
| Arrow tower | Early cheap DPS, split arrows | Heavy armored waves |
| Cannon tower | Armored and clusters | Fast racers escape its slow rate |
| Frost tower | Slows everything, multi-target | Alone โ needs DPS behind it |
| Gunner tower | High fire rate, crits | Boss armor at high waves |
Best practice: one slow support + one armor-piercing DPS + one cheap filler beats three identical towers every time.
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