Gate 1 · G1
Player Search Demand
PASS
玩家主动询问 progression、Qi、imprints、wilderness、harmony bands、beast tide、affinity、techniques、reincarnation;评论区已出现玩家互相回答机制问题的现象,属于高价值攻略需求而非泛泛好评。
itch.io · Radar candidate
评论区已出现玩家互相回答机制问题的现象(progression / Qi / imprints / wilderness / harmony bands / beast tide / affinity / techniques / reincarnation)。Beta 阶段活跃开发、高频更新、开发者积极回复、长线养成。这是本轮第一个 Deep Radar Hub 测试游戏。
A candidate must prove three things before we build content: real search demand, a living game, and a winnable SERP. UNKNOWN means we haven't verified it — never a silent pass.
Gate 1 · G1
PASS
玩家主动询问 progression、Qi、imprints、wilderness、harmony bands、beast tide、affinity、techniques、reincarnation;评论区已出现玩家互相回答机制问题的现象,属于高价值攻略需求而非泛泛好评。
Gate 2 · G2
PASS
Beta 阶段、活跃开发、频繁更新、开发者回复积极、长进度线(cultivation 长线养成)。
Gate 3 · G3
UNKNOWN
SERP 尚未实际核查 — 不伪造 PASS。等待真实 Search Signal 数据。
Aggregated comment intent summaries — paraphrased, never bulk-copied from source comments.
玩家询问进度卡住后该做什么、next step 与 realm 提升路线。
wilderness / beast tide 阶段的行为与应对被反复提问。
玩家询问 Qi / imprints / harmony bands 等核心机制如何运作。
玩家询问是否存在 wiki 或集中资料整理。
techniques / affinity 数值与来源缺少集中整理,玩家零散互答。
Beta 活跃开发 + 高频更新 + 开发者回复 + 长进度线,生命周期判断 ALIVE。
SERP 未实际核查 — 全部字段 UNKNOWN,等待真实 Search Signal 数据。
IDEA and PLANNED items do not exist yet — only LIVE links point to real pages.
Erato Game Network
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