Fireworks Incremental: Prestige Planner & Strategy Guide
Ignite the night sky with mathematical precision. Discover optimal unit combinations, master building synergies, scale your Booms Per Second (BPS) past billions, and unlock The Dome to claim the true ending.
Fireworks Incremental Overview: Depth Beneath the Sparks
Welcome to the Fireworks Incremental strategy compendium and prestige planner. Developed by Frajda Games, Fireworks Incremental has rapidly surged onto the front page of itch.io’s New & Popular charts as a premier browser simulation. Beneath its colorful pyrotechnic visual effects lies a remarkably deep mathematical progression engine: players ignite sparks to generate "Booms", buy escalating firing batteries, construct chemical laboratories, and unlock The Dome to execute game-resetting prestige runs.
Whether you are calibrating the best upgrade priority to break through the 100,000 BPS barrier, calculating the optimal Sparkler-to-Mill synergy ratio, or planning your golden fuse resets for the True Ending (Grand Midnight Display), our verified tables below provide the tools you need.
Sparklers, Roman Candles, Mortars, Chrysanthemum Shells.
Buildings & The DomeGunpowder Mills, Chemical Labs, and the Celestial Dome.
Synergy CombosResonance ratios that trigger exponential BPS boosts.
Prestige & True EndingSpark Dust thresholds and the final grand display sequence.
Pyrotechnic Units: Base Costs & BPS Output
Units generate passive Booms Per Second (BPS). As unit counts climb, their purchase costs increase exponentially by a factor of 1.15. Balancing lower-tier units with active facility multipliers is crucial:
6 entries
| Sparkler Stick | Tier 1 Unit | 10 Booms | 1 BPS | Gunpowder Mill | Basic hand-held ignition generating constant trickle of Booms. Upgraded with phosphorus fuses. |
| Roman Candle Battery | Tier 1 Unit | 100 Booms | 8 BPS | Sparkler Stick | Fires multi-colored consecutive bursts. Scales heavily when paired with rapid fire timers. |
| Mortar Tube Array | Tier 2 Unit | 1,200 Booms | 65 BPS | Launch Silo | Heavy artillery pyrotechnics creating wide aerial shockwaves that multiply surrounding unit clicks. |
| Catherine Wheel Spinner | Tier 2 Unit | 15,000 Booms | 450 BPS | Pyrotechnic Lab | Centrifugal spinning wheel that sprays sparks in a 360-degree radius, boosting combo multipliers. |
| Aerial Chrysanthemum Shell | Tier 3 Unit | 250,000 Booms | 4,200 BPS | The Dome | Endgame crowd-pleaser that bursts into hundreds of lingering micro-stars, triggering automatic critical Booms. |
| Grand Finale Barrage System | Tier 3 Unit | 5,000,000 Booms | 85,000 BPS | All Units | Massive automated computer-synchronized firing array that triggers the true game ending at max capacity. |
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Industrial Buildings, Chemical Labs & The Dome
Unlike units which produce static BPS, buildings apply global multiplier coefficients to specific tiers. Unlocking Tier 2 upgrades inside your facilities introduces powerful compounding interest mechanics:
4 entries
| Gunpowder Mill | 500 Booms | Increases all Tier 1 unit output by +25% per level. | Nitrated Charcoal: Grants +1% compounding BPS per minute in current run. | Core early-game foundation building. Keep at parity with Roman Candle count. |
| Pyrotechnic Chemical Lab | 25,000 Booms | Unlocks elemental compound formulas (Strontium Red, Barium Green, Copper Blue). | Color Harmony: Matching three colors triples global BPS for 30 seconds. | Essential bridge to break through the 100,000 BPS progression plateau. |
| Subterranean Launch Silo | 1,000,000 Booms | Automates manual clicking and fires high-caliber Mortar shells continuously. | Pressurized Pneumatics: Reduces unit purchase price scaling exponent by 0.05. | Dramatically accelerates late-game exponential scaling. |
| The Dome (Celestial Observatory) | 100,000,000 Booms | Encloses the night sky in a reflective mirrored dome, echoing all detonations. | Infinite Echo Chamber: Multiplies prestige Spark Dust yields by 500%. | The central gateway required to unlock Prestige resets and the True Ending sequence. |
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Unit & Building Synergies: Optimal Buying Ratios
Purchasing units in vacuum is mathematically inefficient. Combining paired units triggers hidden resonance multipliers that can quadruple your real-time generation:
3 entries
| Spark-Mill Overclock | Sparkler Stick | Gunpowder Mill | Each 10 Sparklers increases Mill efficiency by 5%, compounding up to 200%. | 10 Sparklers per 1 Gunpowder Mill |
| Wheel & Mortar Resonance | Catherine Wheel Spinner | Mortar Tube Array | Mortar explosions spin Catherine wheels 50% faster, triggering double BPS pulses. | 2 Catherine Wheels per 1 Mortar Array |
| Dome Reflection Resonance | The Dome | Aerial Chrysanthemum Shell | Every aerial shell detonated inside The Dome reflects 3 additional mini-blasts. | Max The Dome levels before buying Tier 3 Shells |
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BPS Progression Milestones & When to Prestige
Prestige in Fireworks Incremental resets your current units, buildings, and unspent Booms in exchange for permanent Spark Dust. Resetting too early cripples progression; follow our milestone roadmap below:
4 entries
| 1,000 BPS | Novice Pyrotechnician | 50 Roman Candles + Level 5 Mill | Automated Clicker & Sound Synthesizer | Do not reset. Push straight to Lab. |
| 100,000 BPS | Master of Colors | Pyrotechnic Lab + 3 Elemental Dyes | Tier 2 Upgrades & Catherine Wheels | Hold until first Dome construction. |
| 10,000,000 BPS | Dome Overseer | The Dome Built + Chrysanthemum Shells | Golden Fuse Prestige System Activated | First Prestige: Reset for at least 150 Spark Dust. |
| 1,000,000,000+ BPS (1B BPS) | Grand Finale & True Ending | Max The Dome Echoes + 10 Grand Finales | The Grand Midnight Display (True Ending Narrative) | Prestige 3+ run required to hit BPS threshold. |
No entries match.
The Dome & The Grand Midnight Display True Ending
How to Trigger the True Ending
Fireworks Incremental is one of the few idle incremental games with a definitive storyline climax. To achieve the True Ending, you must fulfill four conditions:
- Complete at least 3 Prestige Cycles: Accumulate at least 1,500 Spark Dust to purchase all Tier 2 Chemical Lab dyes and the Infinite Echo Chamber Dome upgrade.
- Construct The Dome Level 10: Enclosing the night sky turns your display into a continuous feedback loop.
- Accumulate 1 Billion BPS (1,000,000,000 Booms/sec): Maintain this peak generation rate for 60 consecutive seconds.
- Activate the "Grand Midnight Display" Button: Appears atop The Dome console. Initiates a 3-minute fully orchestrated firework show synchronized to chip-tune music, rolling the credits and awarding your final victory certificate!
Frequently Asked Questions (FAQ)
What is BPS in Fireworks Incremental and how do you increase it?
BPS stands for "Booms Per Second"—the primary resource generation metric in Fireworks Incremental. You boost BPS by purchasing firing units (Sparklers, Roman Candles, Mortars), upgrading facilities (Gunpowder Mills, Chemical Labs), and triggering building synergy combos.
When should I prestige for the first time in Fireworks Incremental?
You should not prestige until you unlock and construct "The Dome" at roughly 10 million BPS. Your first prestige reset should yield at least 150 to 200 Spark Dust to immediately purchase permanent Tier 2 multiplier perks.
What does The Dome do?
The Dome is the pivotal mid-to-late game facility added in the May update. It encloses your firework display, reflecting sound and light waves to multiply base BPS and unlocking the Prestige Spark Dust tree.
Does Fireworks Incremental have a true ending?
Yes. Unlike endless idle clickers with no resolution, Fireworks Incremental features a choreographed narrative finale known as the "Grand Midnight Display". Reaching 1 Billion BPS and synchronizing all Grand Finale arrays triggers the true credits sequence.
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Notice: Fireworks Incremental planner maintained independently by EratoGame. Fireworks Incremental is created by Frajda Games.